Matt Forney
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New Article at Reaxxion: “Achievements And Trophies Are Symptoms Of Decline In Video Games”

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I discuss the devolution of gaming in my newest Reaxxion column:

Up until around the early 2000’s, gaming was driven by Generation X, who were defined by the unraveling of traditional America that occurred during their youth. As a result, video games focused more on a single-player experience of discovery, isolation and survival. Think Fallout, Half-Life, or Deus Ex. Even Super Mario Brothers would fit the mold. Some of this was due to technical limitations (online multiplayer was a joke back in the 56k modem days), but there’s no denying that GenX exhibited a strong influence on gaming culture.

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