Matt Forney
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New Article at Reaxxion: “How Independence War 2: Edge of Chaos Made Physics Fun”

iwar-2

I reminisce about this classic space simulator in this week’s Reaxxion column:

Independence War 2 is based around one simple principle: in space, there is no force to counteract inertia. When objects start moving, they keep moving until they collide with something. You don’t need to burn fuel continuously to travel in space, but if you want to change direction or stop, you have to fire your thrusters in the opposite direction just to stop your ship from moving. Hairpin turns? Forget about it: it’ll take you at least five seconds to change direction, enough time for the enemy to blow you to pieces.

Click here to read the rest.