Matt Forney
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New Article at Reaxxion:BioShock Retrospective, Part Two: 20,000 Shills Under the Sea”


My look back at the BioShock series continues with my dissection of BioShock 2, now up at Reaxxion:

BioShock 2 pisses over every aspect of good storytelling like a Doberman on Red Bull. The game introduces Tenenbaum in the first level, only for her to leave at the end because of… reasons. Eleanor communicates with Delta through telepathy, inexplicably able to will plasmids and other items into existence for Delta to use throughout the game’s levels. The goal of the game is to rescue Eleanor from Sofia Lamb’s clutches, otherwise Delta’s heart will stop or something… which never happens to any other Big Daddy.

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